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Perfect Dark Strategies



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1.1 dataDyne Central: Defection | Special Agent |


This strat involves glitching to Cassandra and glitching to the large terminal close to the 2nd ECM mine terminal and the elevator. Pulling off both glitches is ludicrously easy with practise. Start off at “while the owner is alive” for the door (to land on) to be open most of the time. It’s possible to start earlier but there’s a good chance the door will be shut. Now, jump onto the door, ducking and changing to unarmed whilst falling to it. Move through the patch in the wall, strafe right and stand up. To glitch to Cassandra you want to strafe to the right side of the visible pipe and when you are around it you want to strafe left of it; thereby basically going around the pipe. If you executed correctly you should land on the invisible ceiling of the red room with the cheese. Duck again and strafe over to the left side of the room, though go forward more than left so you fall directly into Cassandra’s office. Move around the pillars to Cass and punch her out, obviously collecting her necklace. Open the door and head for the up-stairs. If the door to the stairs is open you can save almost a second. This happens sometimes. When on the stairs switch to ECM mine then continue up and through the door. Move relatively close to the ECM mine terminal, so as not to miss and carefully throw the mine. As soon as you’ve released Z hit start and bring out your CMP150. Make sure you’re still looking at the terminal when the mine should hit to avoid the hated glitch of the terminal not recognising the ECM mine (or something like that…). Head up the ramp and take out the guard should he be in your way. It’s awful to run right into him on a fast run, believe me. Open the next door from afar and move out of its way as it swings back towards you. If the next door is shut simply open it, but should it be open tab B at it twice (close, open). Now head up to the helipad, utilising strafe techniques on the ramp. Once again jump onto the door, bringing out the ECM mine whilst falling and from here you have two options: a) Glitch through the wall, outside the building and, from here land right next to the green patch of wall near the programmer’s hallway. Now, parallel with the wall, left strafe until you know you are in line with the terminal (you can judge this by looking at the buildings ahead), then do a quick walk forward for a three count (do this in your head, stopping on “3”, which is when you know you are above the terminal) and finally spin to face where the ECM terminal will be. Throw the mine and walk through the wall to the lift. b) Glitch through the wall, outside the building and, from here, fall all the way through blackness to the top of the large terminal (have no idea how to do this. Luck, I guess) Throw the mine and walk through to the lift.

~Level Complete!

Written by JugadorJ3